Saturday, 27 November 2010

Violence around us

And another lecture!

Lecture started with video of "headshot" compilation from different games.
In the game industry FPS games are becoming very popular and headshots are the best, fastest and in some games are even funniest way to kill! There are many other games, violence in games expanded even to online sector in example World of WarCraft and many many other online games... in which you have a choice whether to fight the NPC's or other players known as PVP (player vs player) and for killing others the winner might get rewards depending on how good you are, which in fact stimulates you to carry on doing it more and more repetitively.

PVP Arena in WoW

Many people criticise games with violence and demand to restrict them in one or another way. Couple of years ago when a game called Manhunt 2 was in development it was banned in many countries for its violence and all work on a game was stopped as far as i know and only after developers cutted down all the gore in the game it was launched, this game was litteraly a killing simulator! I dont blame people who criticise games like that, but from another point it is a stress relief that helps us to get rid of tiredness, anger and so on... but there are times when some take real guns in their hands because of those games...

         in example Columbine shooting in school. It was influenced by game called "DOOM"! As bil was reffering to this horrible event I did search for it later and discovered that one of the guys that was involved in shooting had a diary where he described his addiction to the game and his hate to entire world, blaming people saying what he hates in people and basicly that it makes him feel good when others suffer!

     At some point Bill showed us videos with very first few games and people considered them as a danger to a society(!) but when I saw these games it made me laugh that it was just bunch of pixels :D 
And still they have managed to develop into more realistic, games now are really good looking like CG videos that were cutscenes few years ago with unreachable graphics and realism when now most games dont even have pre created cutscenes, its just a live rendering with very good visuals which is still can be improved but thats another story!
 Some people recognize gaming addiction just as drinking, drug addiction, smoking...
http://www.bbc.co.uk/iplayer/episode/b00wlmj0/Panorama_Addicted_to_Games/

Violence is everywhere around us and I think we dont take it seriosly anymore as we are constantly exposed to it even in cartoons, apart from the itchy and scratchy series in sympsons I remember that I heard or saw somewhere about Tom and Jerry cartoon that it is just as violent as everything else but just because it is a cartoon it is fine, so it was with the roadrunner cartoon.


Friday, 19 November 2010

Lecture about sci-fi and semiotics.

Bill caried on talking about where we pretty much left off last week lecture, also by correcting Ivan saying there are three types of semiotics, which are:

First:                 Symbol: arbitary or linguistic
Second:             Icon: likeness or resemblance
Third:                Index: existentially linked (where is smoke there is fire)

Andre Bazan- All photographs are dead masks.
Also analogue photography was replaced by digital which means that now it can be manipulated easily, no need to care anymore about if the shot is good or bad just take hundreds of photos and see which is good or bad, combine together, crop etc?


After that bit we moved on to Sci-Fi bit and genres in general that movies connected to each other... in example star wars movies took many many things from other sources as inspiration for their own... 

Also Bill said that all sci-fi movies are being critisized that they are all the same and they have no good plot and its just excuse to put in all the visual effects.

Most movies can be related to few genres at a time, in example Sci-fi, action and buddy comedy eg "Men in Black". 

Apart from that Bill was talking about that most sci-fi movies have something where people rise their powers and unleash it as they can control everything. Also we spoke about robots taking over... in example matrix movie etc...

Overall I dont have many thoughts about that lecture as we were not given many facts to think about and whatever we spoke about wasnt given clearly enough to understand it completely in depth. However I got the concept of the idea with the sci-fi movies that they keep repeating themselves...

Friday, 12 November 2010

lol what? :D

Seriosly I didnt get anything at all until certain point, I couldnt Understand why Bill was talking about paint colors as a medium or "tools" that we use... in example Maya, zBrush, photoshop and so on... I didnt get the point of it at all, what was the purpose of talking about it? I cant say much about that bit of the lecture to be honest, but I found it very interesting when we were watching old movies with no structure in them, when there was no understanding how to tell the story to audience which I should say impressed me as I never thought about it, but it was pretty much obvious that it started somehow. I found it kinda silly to look at one of the movies where same scene was repeated twice from different angles to pass the story onto me and others. Silly isnt it?

But thats how it all started anyway, however games at the moment are in the same situation as movies were ages ago... which is truth and I agree with, I remember myself playing games since I was like... 3 years old? There was loads of types of games and still is... Its still not clear how to tell the story... Bill was refering to "Max Payne" at the end of the lecture, saying it was a good example where story line was "sewed" into the game very well. I cant disagree on that, I loved that game!


Thats how story was given to audience in "Max Payne"


Another good example in my opinion is Final Fantasy series, every gamer played it atleast once. People loved one or another part of the game for its simple and amazing gameplay and ofcourse storyline. SquareEnix also known as SquareSoft defined for me how successful RPGs should be like, but in same time I cant agree with myself looking at MMORPGs, as the games have a base story that unites all the players... Which is not the point tho... 
Either way... It was a good lecture and I really enjoyed it, but I wish Bill wasnt going off the track that much anymore, because he lost my attention after certain point and it took loads of effort for me to carry on listening to him.

Update: another great game that came to my mind is Mass Effect, I absolutely loved it for its story and gameplay and I am amazed how developers managed to put these two things together so well. After playing the game I even forced myself to read a book about it, which is an achievement for me as I hate reading books... Story was so deep and full of interesting and diverse characters that many movies... I will dare to say it, all people that were behind the scenes of "Avatar" should learn from Bioware, even that Avatar is a top movie right now its still bad!

Thursday, 4 November 2010

Structuralism and Binary opposition.

This lecture was quite interesting to me as I never thought of it before, It was interesting to find out that we humans think of everything in compare to something else- comparing each thing, what it is or not. in example we know what is light by knowing what is darkness. 

Ivan put forward a nice example at the lecture with sea and sand we can stand on, saying its under constant cycle or rotation... same relates to light and dark... and even me!!! Like my girlfriend says "your halo being held by devil horns". We humans constantly under cycle of doing bad things and good things too, most of us somewhere in the middle. This middle is called the zone of anomaly. 

The anomaly zone is the middle ground between the opposites such as cyborgs (half human half robot). It's used a lot in movies as it makes characters more interesting, it attracts us to them, as they may have interesting background or anything like that. 

In example frankenstein movie story was remade many times based on peoples reaction to this middle ground.

After the lecture with Ivan we had a seminar where we were shown quite interesting movie where everything was absolutely mixed up and opposite from normal, I dont remember the name of the animation movie tho, but i found it quite interesting after I thought of it for some time, that in example light in it was considered as evil and darkness as good, apart from that there was few more things that got my attention. 

This lecture will be good to look back on and consider for future work to use when necessary for making my own films.