This made me think of the debates of modern animation in contemporary times, many feel that as a result of software that modern animation is not like it used to be when it was hand drawn. That there is a loss of expression and character and an increase in blocky, straight lined characters that are only ever seen from one view. Examples such as South park, phineas and ferb etc. Mostly because of not only likely to be tight deadlines on producing a series but also software replacing hand-drawn animation skills.
Bill went back to 2D animation to emphasize to us how important it still is which I agree with as it is the core and origin of animation to begin with. 2D began the development of animation which eventually led to 3D
animation and core principles of 2D are used in 3D. As in basic they are trying to achieve the same goal bringing characters and stories to life.
He assessed the looney toons characters bugs bunny and daffy duck and told us that the animator said that they are portrayels of aspects of himself which I found to be interesting. That bugs bunny is how he would like to be and daffy duck is how he actually is.
He reflected on the dynamics of 2D animation something which I have covered in my essay research and writing on how their is a conflict between realism and believability and he even used my example of roadrunner that I used in my essay. The great thing about animation is that a world where a completely different set of rules apply such as in roadrunner coyote seemingly falls off the cliff and dies yet always comes back, yet the audience dont find this odd because this is what happens in this world. This is what is normal for these characters and this place - believability factor. If coyote did actually die the believability would no longer exist and therefore the illusion of realism would be gone.
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